Mage

Health: 8 / 8
🛡️ Defense: 1
⚔️ Attack: 2

Turn Actions

  • Move – Move up to 2 adjacent tiles
  • Action – Choose one:
  • Attack
  • Seal a Portal
  • Loot a Ruin
  • End Turn

Special Actions

Arcane Seal – The Mage is more effective at sealing portals, succeeding on a roll of 4-6 and only takes 2 damage on a failed seal. With a Portal Shard the Mage can seal a Portal using an Action.

Mage’s Last Stand

  • If the Mage dies during the game they choose from one of the following:
  • Final Seal: Seal one open Portal anywhere on the board.
  • Arcane Collapse: All open Portals spawn one fewer Monster for the rest of the game (minimum 0).

Looting a Ruin

  • 1 - Strength: +2 Attack
  • 2 - Shield: +2 Defense
  • 3 - Vitality: +3 Health each round
  • 4 - Endurance: Extra action every round
  • 5 - Speed: +1 movement every round
  • 6 - Luck: Reroll any die once every round

Monster Phase

Monster Attack Defense Health
Grunt -2 2 2
Brute 0 3 4
Boss 2 4 8

Step 1 – Spawn

  • If no Portals are sealed, each open Portal spawns 1 Grunt.
  • If one Portal is sealed, each remaining open Portal spawns 1 Brute instead.
  • Boss Round Exception: During a Boss round, only the Boss spawns. No Grunts or Brutes spawn from any Portals.

Step 2 – Target Priority

  1. Closest Hero
  2. Closest Village

Step 3 – Move

  • Monsters move 1 tile toward their target.

Step 4 – Attack

  • Monsters attack if on the same tile as their target.
  • Villages take 1 damage per attacking Monster.